Ok Sunday. I got caught up in the real world such as it is. Ok I got caught up on earth when I should have been working on the blog and what we call the right things to do. I have to learn to post up the videos today if I can. If anyone know a bit about this then please share the info. I started to look at map generators. One that has positive reviews is CC3 or Campaign Cartographer. It works.
You need to have a map to make a campaign. The very least you should start in a town that your adventurers can call a home. What motivates anyone more then the people they love. You are where you come from in many ways and in RPG it is important to have a place that is home to everyone in the group. It also makes a neat trigger for something to do when the characters are thinking about what to do next. Handing out a map for everyone to see might not be what the Players characters have but it helps for what the players need. Just like figures help the players see where they are and what they are doing in battle, having a map helps the players decided to go to places and do thing. Sitting around a table is a lot easier when everyone in the party has goals and dreams. Maps provide the place the characters can go to and do. Now you can spend $20 on a set of adventures but make sure they are on a map that you have somewhere, that way players can go back to places they didn't do so well at OR they can do many things that you may never have thought of. When ever you sit down to play you have to remember that your plan is expected to last about 10 seconds until the players do something else and take your careful plan and throw it out the window. Your job is the world, not to control or bead the players. As players spend time in dungeons that gives you time to fill in the map even more. Knowing that your Paladin wants that holy sword makes it so you can build someplace that has it. Wizards always want new spells, Clerics want to convert the masses. A ranger wants to hunt his special enemy. If you don't have a map for them to look at they don't know where to go what to do what to argue about. If players know what they are going to do they know that they need each other to make it the better the game sessions can be.
You can start with about 20 miles radius on a hex or grid map. Every square is about 1 square mile. How far a person walking every three or four days should be about where a town can be. If you have a large sheet of butcher paper make a huge map. This is the outline. I like to draw rivers and roads randomly and put other features like mountains and other features on it. Mountains make great places to put towns on each sides of roads. Look for key points for movement. There are few ways of moving large troops by flying so see rivers as highways and determine which way the rivers run. Remember you don't have to be perfect or even good drawing just that you have details in the map. You can fix it later on a computer or have a freind help you with it.
Well that's for Sunday make up class, I got to go but HAVE FUN!
You need to have a map to make a campaign. The very least you should start in a town that your adventurers can call a home. What motivates anyone more then the people they love. You are where you come from in many ways and in RPG it is important to have a place that is home to everyone in the group. It also makes a neat trigger for something to do when the characters are thinking about what to do next. Handing out a map for everyone to see might not be what the Players characters have but it helps for what the players need. Just like figures help the players see where they are and what they are doing in battle, having a map helps the players decided to go to places and do thing. Sitting around a table is a lot easier when everyone in the party has goals and dreams. Maps provide the place the characters can go to and do. Now you can spend $20 on a set of adventures but make sure they are on a map that you have somewhere, that way players can go back to places they didn't do so well at OR they can do many things that you may never have thought of. When ever you sit down to play you have to remember that your plan is expected to last about 10 seconds until the players do something else and take your careful plan and throw it out the window. Your job is the world, not to control or bead the players. As players spend time in dungeons that gives you time to fill in the map even more. Knowing that your Paladin wants that holy sword makes it so you can build someplace that has it. Wizards always want new spells, Clerics want to convert the masses. A ranger wants to hunt his special enemy. If you don't have a map for them to look at they don't know where to go what to do what to argue about. If players know what they are going to do they know that they need each other to make it the better the game sessions can be.
You can start with about 20 miles radius on a hex or grid map. Every square is about 1 square mile. How far a person walking every three or four days should be about where a town can be. If you have a large sheet of butcher paper make a huge map. This is the outline. I like to draw rivers and roads randomly and put other features like mountains and other features on it. Mountains make great places to put towns on each sides of roads. Look for key points for movement. There are few ways of moving large troops by flying so see rivers as highways and determine which way the rivers run. Remember you don't have to be perfect or even good drawing just that you have details in the map. You can fix it later on a computer or have a freind help you with it.
Well that's for Sunday make up class, I got to go but HAVE FUN!
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